AddSound = Sound
	PresetName = Wolf Change Gun
	AddSample = ContentFile
		FilePath = Wolf.rte/Sounds/growl.mp3
	AddSample = ContentFile
		FilePath = Wolf.rte/Sounds/growl2.wav
	AddSample = ContentFile
		FilePath = Wolf.rte/Sounds/growl3.wav

		
AddSound = Sound
	PresetName = Wolf Hurt
	AddSample = ContentFile
		FilePath = Solid Snake.rte/Sounds/snakedamage1.wav
	AddSample = ContentFile
		FilePath = Solid Snake.rte/Sounds/snakedamage2.wav
	AddSample = ContentFile
		FilePath = Solid Snake.rte/Sounds/snakedamage3.wav
	AddSample = ContentFile
		FilePath = Solid Snake.rte/Sounds/snakedamage4.wav


AddSound = Sound
	PresetName = Wolf Death
	AddSample = ContentFile
		FilePath = Wolf.rte/Sounds/howl.wav
	AddSample = ContentFile
		FilePath = Wolf.rte/Sounds/howl2.wav
		
AddSound = Sound
	PresetName = Wolf Hit
	AddSample = ContentFile
		FilePath = Solid Snake.rte/Sounds/snakesmack1.wav
	AddSample = ContentFile
		FilePath = Solid Snake.rte/Sounds/snakesmack2.wav
	AddSample = ContentFile
		FilePath = Solid Snake.rte/Sounds/snakesmack3.wav
	AddSample = ContentFile
		FilePath = Wolf.rte/Sounds/pant.wav




///// add to character above status

	BodyHitSound = Sound
		CopyOf = Wolf Hit
	PainSound = Sound
		CopyOf = Wolf Hurt
	DeathSound = Sound
		CopyOf = Wolf Death
	DeviceSwitchSound = Sound
		CopyOf = Wolf Change Gun
	Status = 0
	Health = 100
	ImpulseDamageThreshold = 2800
	Team = 0
	AimAngle = 0
	AimDistance = 35
	CharHeight = 90